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So EA has come out with pre-orders for SWTOR this week and set the price sky high. They’re also not going to have an open beta, but several “beta weekends.”

What this says to me is EA is trying to maximize initial box sales and trying to keep most of their content away from players as long as possible. Why? The main selling point of their game is “story” — although given their recent track record on that (*cough* DA2 *cough*) it’s not going to be assuredly good writing — and that’s about all this Warcraft-clone has over it’s competitors aside from the Star Wars license. By keeping the “story” as much under wraps as possible they hope to squeeze out a few more months of sub fees.

They know they’ve got thin gruel, but the EA/Bioware accountants want their payday this year.

SWG dies. I blame Raph Koster.

I was a beta tester for SWG, and long story short, I quit when it because quite obvious that it was a game developed by people far more interested in the plans for Ultima Online 2, than anything to do with Han Solo. It was very telling that the devs couldn’t even make a proper Bantha. It’s not hard to draw a bantha, but somehow they felt that a fuzzy elephant with a huge human head in blackface was spot on.

It was a horrible game on release. Not that the mechanics were terribly bad, it would have been a great game in an IP that did not already have a rich history and an expected experience. Namely, it would have been great if the worlds involved were in another universe. But they plodded on with their plans for urban blight swallowing iconic planets. And it released to failure.

They tried to fix it far too late, as the people to they wanted to attract were long gone and just pissed off the crafters who were left.

But what they did do right was implement an almost-X-Wing space combat simulator. It was the one thing they did right.

And now it’s going. And all we’ll have left is a WoW clone with a rail shooter.

When a company starts throwing “mad deals!” around a mere month after launch by giving away a $20 (on Steam) game if you plonk down $60 for their undercooked and console-ized bastard sequel you know that game’s a stinker.

http://news.bigdownload.com/2011/04/05/get-mass-effect-2-pc-for-free-with-dragon-age-2-purchase/

ME and ME2 will be $5 on Steam soon enough with ME3 coming out this winter. And god help Bioware if they fuck up that game’s finale.

Dragon Age 2 sucks

Here’s the most accurate (and funny) review of Bioware’s latest rush to the bottom mentality:

SWTOR: The $300,000,000 bomb

According to EA Louse:

And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $ 300 million! Can you believe that?

And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas,they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

Given the arrogance and utter blindness of Daniel Erickson and the rest of the gang… I’m going have to believe what Louse is saying.

Burn, SWTOR, burn.

I never hurts to write a snail mail letter to really tell them what you think. Here’s my little nastygram to Danial “Asshat” Erickson:

Daniel Erickson
Bioware Austin
3110 Esperanza Crossing
Suite 110
Austin, TX
78758

Re: Behavior reflecting badly on your company at PAX 2010

Dear Mr. Erickson,
On September 4th, in response to a consumer question regarding how interactive Star Wars: The Old Republic’s space component would be, you chose to mock him and others with similar views.
While I am vastly disappointed that a well-regarded studio like Bioware would reduce Star Wars space combat to an archaic 1980’s throwback, it is the marketing of that bad decision that I find to be disingenuous and condescending. Specifically, the derision directed at those who expected better of your company.

The false dichotomy that space can only be rendered via a heavily-restricted, overly-simplistic arcade device or through massive EVE-like space is absurd and dishonest. It ignores the large amount of highly-regarded Lucasarts Star Wars titles that form the expected basis of Star Wars space combat. Despite public outcry, Bioware (and you specifically) continues to alienate and mock a market segment of which I am a part.

This tells me all I need to know whether my wife and I should purchase your product and recommend it to our friends.

Yours sincerely
former SWTOR fan

Leia finds out SWTOR sucks

This is brilliant. Whoever did this wins the internet for the day.

One of the more ridiculous aspects of Bioware’s denigration of space combat is the marketing. At first they were very adamant that it was a TUNNEL shooter, even though it’s commonly called a Shoot-em-up or a Rail Shooter.

Now they’re calling it a “Tube Shooter” which sounds even more fun, right? Who doesn’t like Tubin’ down the river? Or it could also mean that your poor design decision may cause your game to go down the tube.

But best of all is their marketing page describing Space Combat on their website. First, this isn’t the first version of the page they put up. Initially it has a whole subsection devoted to how you could vaguely “explore” the galaxy via the rail shooter. It was taken down within 6 hours of going live. They eventually thought better of it and now you can still be “Exploring the Galaxy” — albeit by guided tour.

If you were ashamed of a feature of a product, you’d resort to a lot of twisted wording to hide the fact that that feature isn’t up to par. That’s what we’ve got here when Bioware tries to describe their combat system without really naming it:

You’ll be put on a direct course towards your objective and you’ll maneuver your ship through obstacles and deal with enemies that cross your path. It’s truly a ‘combat’ experience.

That is some grade-A bullshit right there! And combat is even in quotes. Masterful work, if I say so myself.

Here’s some fun being had at Bioware ineptness for your viewing pleasure.

Daniel Erickson is an asshole

Instead of trying to understand why people are upset about a rail shooter in 2010 from a AAA title, Bioware decides to trot out Daniel Erickson for a good old “fuck you” session at PAX 2010:

“So you guys remember that part where Han Solo and Chewbacca are in the Millennium Falcon, and then he’s like “Hey Chewie, let’s go into space and lets just dick around. Let’s just go off that direction and let’s see if there’s anything interesting just floating around randomly in space.” – Daniel Erickson

Around the 6:00 mark

That is the perfect way to alienate an audience for several reasons.

  1. It’s a good distraction from the fact that a company with the prestige of Bioware can’t even produce a low-brow flight game like Rogue Squadron 3D.
  2. Very few people even want the content-less voids that Star Wars Galaxies had, or EVE has
  3. Most people wanted something more like X-Wing, which was a very focused, story-oriented game

So what do you get for thinking that a reputable company would go balls out to make the ultimate Star Wars MMO? Mockery.

Fuck you Bioware. And fuck you Daniel Erickson.

Star Wars: The Old Republic is just another lowest common denominator WoW clone. All hail the idiocracy.